Nathan Lacsamana

Nathan LacsamanaNathan LacsamanaNathan Lacsamana
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  • VFX and Tech Art
  • UI Work
  • Breakdowns
    • Compute Shader Grass
    • HSR VFX Style Study
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  • More
    • Home
    • VFX and Tech Art
    • UI Work
    • Breakdowns
      • Compute Shader Grass
      • HSR VFX Style Study
    • Contact

Nathan Lacsamana

Nathan LacsamanaNathan LacsamanaNathan Lacsamana
  • Home
  • VFX and Tech Art
  • UI Work
  • Breakdowns
    • Compute Shader Grass
    • HSR VFX Style Study
  • Contact

Chest UI Implementation and Concept

In-Game Implementation

This is the item chest UI created for IRIDESCENT. All the visual assets including the shader background were self-created. A teammate programmed and animated the card logic.

Concepting Image

This is a concept sketch created for the Chest UI implementation.


When creating a new UI element for the game, Nathan often creates a sketch to gather feedback from teammates before creating assets and shader effects.

Cat Trader UI

This UI screen utilizes custom UI shaders that generate stylized graphical elements from existing 3D environments. It uses 2 thresholds of color comparison and can add repeating textures such as comic circles. 


All 2D graphical elements had been hand drawn as well.

Run Recap UI

This is the run recap UI displayed to the player at the end of each run. All the UI elements were drawn and customized for this screen. The shards on the right use a shader that adds a shine to them when they initially appear.

Item Sprites

    Full Collection Of Items

    IRIDESCENT Player GUI

    A video showcasing the UI elements created on the side of the screen.

    Isolated UI Elements

    This UI was fully designed and drawn by Nathan.


    It was designed to allow the player to focus on the colorful center of the screen, using UI elements that stick out of the peripheral vision to to frame the game and present vital information.

    Animated Elements - Disabled Abilities

    Other than stat changes, animated elements like this "Disabled Abilities" debuff interact with the UI to present a fun and visual representation of effects. Movement draws attention to vital information the player may need to react to.

    • VFX and Tech Art

    Nathan James Lacsamana

    Irvine, CA

    Copyright © 2025 Nathan Lacsamana - All Rights Reserved.

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